What is Lost really about? That is the big question here. We have heard that it is about redemption. OK! What exactly do they mean by redemption? Does one act or a series of acts qualify you for such a fate? It seems like almost all of our characters have redeeming characteristics.
There have been times that I loved our characters and there are times that I have not. But, if they were gone I would miss them. I know that this sounds very sentimental, but I think we do form attachments to our characters. All of our characters are playing out various scenarios in life (well life in a particular context anyway, and that is not to say that the context its self isn't being played with). I cant help but think about all the various refferences/ talk about games and what role they play on Lost. It made me think of one of my favorite childhood stories by Dr. Seuss. "Oh, the places you’ll go! There is fun to be ! done! There are points to be scored. There are games to be won. And the magical things you can do with that ball will make you the winning-est winner of all. Fame! You’ll be famous as famous can be, with the whole wide world watching you win on TV.
Except when they don’t. Because, sometimes, they won’t.
I’m afraid that some times you’ll play lonely games too. Games you can’t win ‘cause you’ll play against you." My theory is that this will be the fate of MIB. Perhaps it still is the fate of Jacob. He still seems to be playing the game even though he is dead. The reasoning behind this is that what ever this game being played is has not changed. Sides and players have changed (so to speak) but the game remains the same. There is a reasonable probability that one player or the other will accidental make a move that is against them self. Thus, destiny its self was just a tactic used in the game to get the players to play for one side or the other. If it is the game that the MIB is stuck in then why would he not just expose the rules of the game. If the others knew the rules of the game they might refuse to play or join sides. I think that the MIB could be making empty promises (that have truth to them) only to win. That still leaves the question of balance out,! but I guess there is always the possibility of a tie. OR, the idea that they needed to maintain a balance was never what they were really doing to begin with. Unless that means you always need two players to play the game.